2024/25 Cohort
-
Jessiclara Harkin
Jessiiclara (Jess for short) is a Galway-based Theatre Maker and Creative Director. She is the Creative Director
at Hysteria Teatar and founder of Sóisialta Management, providing Arts Marketing services for organisations such
as Galway Arts Centre, Baboró International Arts Festival for Children, Galway International Arts Festival and more. Her work explores identity and communication, delving into the human capacity for connection through movement, sound, and technology. Jess is fascinated by the interplay between technological advancements and the essence of human experience, using her work to spark conversations about technology's role in society. She holds an MA in Digital Media from the University of Galway and a BA in Performing Arts. She has received an Agility Award (2023), a Macnas Mentorship Bursary, and a Fellowship with Climate Immersion. Her directorial work in theatre was recognised at the Irish Student Drama Awards in 2018 and 2019.
@jessiiclaraharkin -
Dave Minogue
I’m Dave Minogue, a filmmaker and storyteller deeply invested in exploring the convergence of film and animation with cutting-edge technology. With my company Adventurverse Studios, I focus on creating transmedia narratives that blend traditional storytelling with immersive technologies like Unreal Engine 5. I'm currently developing a project called "The Wing-Ed Freaks!" where my aim is to captivate and engage audiences across multiple platforms, offering them a unique and interactive experience that resonates with boys aged 12-15.
@davetheminogue -
Declan Dowling
Digital Artist with 10+ years in gaming, specializing in Animation, Live Action, CGI, and Trailers for AAA titles like Marvel’s Midnight Suns, Baldur’s Gate 3, and more. Transitioning skills to the Irish Film, Animation & Games industry with my own studio, Fíada Films. Notable projects include the cinematic VR film "Faoladh," funded by Google and Faílte in collaboration with Trinity College. My most recent work involves re-imagine Irish Legends with Unreal Engine.
@DeclanDowling -
Gabriel Coleman
Gabriel Coleman is an environmental historian, musician, and artist from Northfield, Minnesota based in Dublin, Ireland. They are currently conducting PhD research on the history of agricultural industrialisation and pollution in postwar Ireland and incorporate creative practices to extend the conceptual scope and social impact of that body of work. Gabriel’s larger goal within research and creative practice is to connect people with their entangled environments through creative storytelling about agriculture, water, and personal histories of place.
@gcoleman@social.coop [Mastodon]
Website: gabriel.town -
Chinedum Muotto
I am a Nigerian-born interdisciplinary artist, researcher, and curator whose practice bridges the critical realms of art, technology, and social justice. With an academic foundation in Race, Migration & Decolonial Studies and a deep engagement with advanced reproductive technologies, synthetic biology, and AI-driven projects, my work interrogates the complexities of humanity’s relationship with nature, science, and the digital frontier. My artistic trajectory is grounded in a desire to foster critical thinking, collaboration, and transformative reflection across diverse fields, making visible what is often overlooked in the nexus of art and emerging technologies.
@mr.nogofollow
Website: muotto.com -
Anna Rose Garvey
Anna Rose Garvey/Anamorfest is a multidisciplinary artist from Wicklow, Ireland, who uses sound, visual media, and technology to explore human perception and the embodied experience. Last year, Garvey graduated with an M. Phil in Music and Media Technologies from TCD, where she worked on an alternative approach to Autism intervention, through the creation of an audio-visual, interactive motion tracking programme. A recipient of the 2024 Arts Council Agility Award, Garvey is passionate about collaborative and interdisciplinary projects that critically analyse our relationships with technology as embodied humans.
@anamorfest
Website: anamorfest.com -
Dee Harvey
I'm a writer/director and researcher working mostly in immersive media. I'm from Dublin but based in Belfast. I studied Interactive Telcommunications at NYU and since then have been working in interactive, multiplatform, multi and social media - the recently possible. I'm currently working with a company called Quotidian to bring poetry into public spaces. Last year I directed an Augmented Reality Poetry Reading. This year we're working on a Poetry Dome projected experience.
-
Gary Chadwick
I'm an independent developer living in Kilkenny who has always had an interest in writing and games, and likes to blend the two in experimental ways. I primarily make visual novels, games where text is the focus. They also make use of visuals, audio and interactivity to enhance the experience.
@SuperBiasedGary
Website: superbiasedgary.itch.io/ -
Gillian O’Shea
Gillian O’Shea is an emerging visual Irish artist. Her practice explores themes of transformation and escapism through ambitious large-scale works that offer the public exciting new ways to engage with contemporary art. O’Shea’s multidisciplinary immersive installations feature paper and fabric sculptures, lighting and audio arranged to invite the viewer to escape their everyday routines. Gillian graduated in 2004 with a first-class honours degree in fine art interdisciplinary sculpture and holds a Masters in Art and Research Collaboration from IADT. Over the past 10 years she has exhibited in Dublin, London and California. In 2019 O’Shea’s participatory installation, ‘Dawn’ was selected for the 4th International Techstyle Art Biennial in San Jose USA, and in 2019 her ‘Lockdown’ painting work was shortlisted for the Zurich Portrait Prize at the National Gallery of Ireland. Gillian’s work ‘Dawn’ was selected for the New European Bauhaus 2024.
@gill.oshea.art
Website: gillosheaart.com -
Colum Foley
I studied Fine Art, Multimedia, and User Experience Design, and I now work in software development. My work is mainly research-based, aiming to make large data sets easier to understand. I use visual tools (graphics, charts, and other visual elements) to help people see patterns and insights in complex information.